Build Your First Game
This guide walks you through a practical first-game workflow in Arcane Forge.
Workflow at a Glance
Design -> Build -> Release -> Learn -> Improve
Step 1: Create a Project
Start in the Projects dashboard and create a project with:
- A clear project name
- A short project description
Treat each serious game effort as its own project so context stays clean.
Step 2: Define the Game in Ideation
Open the Game Design Assistant in your project and describe:
- Core gameplay loop
- Target player and platform
- Key mechanics and constraints
Use the assistant to iterate until the design is concrete enough to implement.
Step 3: Save Design Output to the Knowledge Base
When a design thread reaches a stable point, save it into the Knowledge Base.
This turns chat output into project memory that later stages can reuse.
Step 4: Build in Production Stages
Move into production in the order that fits your team:
- Coding
- Image generation
- SFX and music generation
Most teams validate gameplay in code first, then refine assets.
Step 5: Release and Attach a Game Link
When you have a playable build or shipped release, add a game URL to the project.
This keeps release data in the same project context.
Step 6: Learn From Feedback
Connect feedback sources and review player comments with:
- Assisted discussion for targeted analysis
- Automated analysis for larger pattern detection
Step 7: Improve With Delta Design
Use mutation analysis to produce a delta GDD, then save changes back into the Knowledge Base.
Repeat the loop with better context each cycle.