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Build Your First Game

This guide walks you through a practical first-game workflow in Arcane Forge.

Workflow at a Glance

Design -> Build -> Release -> Learn -> Improve

Step 1: Create a Project

Start in the Projects dashboard and create a project with:

  • A clear project name
  • A short project description

Treat each serious game effort as its own project so context stays clean.

Step 2: Define the Game in Ideation

Open the Game Design Assistant in your project and describe:

  • Core gameplay loop
  • Target player and platform
  • Key mechanics and constraints

Use the assistant to iterate until the design is concrete enough to implement.

Step 3: Save Design Output to the Knowledge Base

When a design thread reaches a stable point, save it into the Knowledge Base.

This turns chat output into project memory that later stages can reuse.

Step 4: Build in Production Stages

Move into production in the order that fits your team:

  • Coding
  • Image generation
  • SFX and music generation

Most teams validate gameplay in code first, then refine assets.

When you have a playable build or shipped release, add a game URL to the project.

This keeps release data in the same project context.

Step 6: Learn From Feedback

Connect feedback sources and review player comments with:

  • Assisted discussion for targeted analysis
  • Automated analysis for larger pattern detection

Step 7: Improve With Delta Design

Use mutation analysis to produce a delta GDD, then save changes back into the Knowledge Base.

Repeat the loop with better context each cycle.

Next: Projects and Collaboration