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Music Generation

Music generation follows the same asset lifecycle as SFX: one track intent, multiple generations, and review-based selection.

Asset Lifecycle

Define the track goal first, such as:

  • Main menu theme
  • Combat loop
  • Victory stinger

Then iterate versions inside the same asset.

Prompting Guidance

Include musical direction in prompts:

  • Mood and energy
  • Tempo or pacing
  • Instrument style
  • Loop behavior if needed

Generation Controls and Review

Use prompt controls and generation count to explore options, then compare outputs in Recent Generations before selecting favorites.

SFX and music generation panel

Current State

Music generation is beta. Results improve with clear prompt constraints and iterative passes.

Next: Iteration