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Music Generation

Music generation follows the same asset lifecycle as SFX: one track intent, multiple generations, and review-based selection.

Asset Lifecycle​

Define the track goal first, such as:

  • Main menu theme
  • Combat loop
  • Victory stinger

Then iterate versions inside the same asset.

Prompting Guidance​

Include musical direction in prompts:

  • Mood and energy
  • Tempo or pacing
  • Instrument style
  • Loop behavior if needed

Generation Controls and Review​

Use prompt controls and generation count to explore options, then compare outputs in Recent Generations before selecting favorites.

SFX and music generation panel

Current State​

Music generation is beta. Results improve with clear prompt constraints and iterative passes.

Next: Iteration