Music Generation
Music generation follows the same asset lifecycle as SFX: one track intent, multiple generations, and review-based selection.
Asset Lifecycle
Define the track goal first, such as:
- Main menu theme
- Combat loop
- Victory stinger
Then iterate versions inside the same asset.
Prompting Guidance
Include musical direction in prompts:
- Mood and energy
- Tempo or pacing
- Instrument style
- Loop behavior if needed
Generation Controls and Review
Use prompt controls and generation count to explore options, then compare outputs in Recent Generations before selecting favorites.

Current State
Music generation is beta. Results improve with clear prompt constraints and iterative passes.
Next: Iteration