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Coding Quick Starter

Arcane Forge currently uses a tool-assisted coding workflow with your local IDE.

Prerequisites

Use an AI-enabled IDE such as:

  • Cursor
  • GitHub Copilot
  • Other MCP-compatible editors

Step 1: Export Design Context From Knowledge Base

Download or copy the design docs that define your current game scope, then place them in a dedicated folder such as design_docs.

Design Docs in Folder

Step 2: Load Context Into the IDE Assistant

Open your IDE chat panel and attach the design files so code generation stays grounded in project intent.

Step 3: Generate and Iterate Locally

Use a concrete implementation prompt, for example:

"Implement this game using Flutter Flame. Start with the core gameplay loop and main scene architecture."

Cursor Prompt

Depending on your IDE, review a plan first or run generation directly.

Cursor Building Game

Step 4: Expand and Refine

Iterate in short cycles:

  • Run the game locally
  • Review behavior against design docs
  • Ask for targeted code changes
  • Re-test

Flame-Specific Setup

For Flame MCP and engine-specific setup, see Flame Engine Guide.

Next: Flame Engine | Image Generation